In The Press

In The Press

Press coverage of our latest projects, awards and work.


Birmingham- based theatre company, Round Midnight Creative Arts is working with West Midlands Police to help reduce knife crime within the region.

As part of its Virtual_Decisions Universe, Round Midnight was commissioned by the West Midlands Police to create a new virtual reality (VR) film called Virtual_Decisions: KNIVES, following the success of its award-winning film about gang cultures. The new virtual reality film explores the reasons why many young people carry a weapon and the consequences of this, and the film is designed so participants can choose their own path and make decisions at different stages, each having a different outcome. Once the participants have taken part in the 11-minute virtual reality film, they then take part in a specially designed creative workshop that explores their decisions and the consequences of their actions, allowing for an open and honest discussion.

Police give chase, Virtual_Decisions:KNIVES

New film hammers home consequences of carrying a knife – Solihull Observer

Student, Virtual_Decisions:KNIVES

A creative arts company and West Midlands Police, the region’s Police and Crime Commissioner are to launch a new interactive virtual reality film that aims to help tackle knife crime.

Working with police officers, the award winning Round Midnight has made Virtual_Decisions:KNIVES, a new educational virtual reality programme that allows viewers to make decisions about knives that determine how the story ends.


Interactive film launched to tackle knife crime – BBC Midlands Today

Virtual_Decisions: KNIVES, a new interactive film is being launched in schools today to tackle the problem of knife crime in the West Midlands.

The virtual reality program will challenge young people to make decisions about knives, which determine how the film ends.

Knife crime has more than doubled in the region since 2012.


Phil Hyde, Virtual_Decisions:KNIVES

VRWorldTech dubs Virtual_Decisions: KNIVES a "really engaging way to educate young people".

Virtual Decisions Knives
Cast, Virtual_Decisions:KNIVES

Mark Dugdale has covered the Virtual_Decisions: KNIVES trials on the VR World Tech website, in his latest article, “VR proves impactful in educating young people about dangers of knife crime”.


Innovation Alliance recognise the work of Round Midnight.

A case study of Round Midnight’s Virtual_Decisions featured on the Innovation Alliance for the West Midlands Innovation Tracker.

BBC Radio West Midlands: Virtual_Decisions Feature

Round Midnight were visited by BBC Radio West Midlands journalist Robert Trigg in March. Mr. Trigg came along to our Birmingham office to try out Virtual_Decisions, our groundbreaking VR film that tackles challenging PSHE subjects with student’s own decision making abilities at its core. 

Both the interview and the BBC Radio West Midlands feature were brought about by the ‘Knives Cost Lives’ campaign which was a collaborative initiative between the BBC and West Midlands Police. 

‘Knives Cost lives’ has been running across the BBC breakfast show in the Midlands and a number of amnesty bins have also been placed across Birmingham and the Black Country in an effort to raise awareness over the rising concern of knife crime in the area. 

Birmingham Live: Ones to Watch in 2021

Read the full article for more on our plans for 2021 and beyond.
'Ours is completely unique ... ours is filmed using real young people in an alleyway in Birmingham, it isn't a fantastical world, it is a world that young people recognise.'
Stuart Lane
Director, Round Midnight

BBC Radio: Discussing Virtual_Decisions

One of our directors, Stuart Lane, discussed Virtual_Decisions on BBC Radio with Jeremy Vine for the segment on ‘Violent Crime’.  

Take a listen below:

UKTN: The Home of UK Tech

An article discussing the creation of LINK_UP: Remote PSHE Learning.

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VIRTUAL_DECISIONS was featured as part of a short Channel 4 News documentary “VR vs GANGS” (filmed by Reuben + Jamie Ltd). Pupils, teachers, youth workers and police were interviewed to see if this kind of VR experience can offer young people a safe-environment to explore subjects of peer pressure, violent behaviour and gang culture.